For example, Run Race 3D gamers need to tap their screens to jump with precision. Timing mechanics:Īlso known as a “tap mechanic”, this is when the user must tap their screen to complete an action at the right time. Below are nine examples of the mechanics you can use to make a highly engaging hyper-casual game. These games have simplified mechanics using basic geometry that can hold the attention of your users. 9 mechanics for hyper-casual gamesīefore you start to develop hyper-casual games, it is essential that you learn the mechanics used to make them work. To get started, there are several online courses available for those who want to create hyper-casual games without writing code. This is a tool designed specifically for game developers that do not want to write code. There are also visual scripting tools you can use, such as Bolt Visual Scripting for Unity. The tool is useful for understanding the core concepts of programming. Scratch, for example, is a free programming language with an online community that makes it possible to create interactive games. It is possible to create hyper-casual games without knowing how to code. How to create hyper-casual games without coding This includes the technical aptitude needed to develop a game, the different mechanics you can choose from when developing your game, and the importance of testing for optimal results. If you're one of the top players, you're talking about multiple titles at the same time.” For the panel’s full insights, watch the video below.īefore getting started, it’s important to learn the basic principles of how hyper-casual games are made. During the panel, Jonathan Winters, Head of User Acquisition at Miniclip explained the implications of this gaming format’s meteoric success: “They definitely go with this kind of mass production, fast production mentality. Another benefit to this type of gaming app is that it will take up less space on a user’s device than other types of games, making them more convenient for the user and less likely to be uninstalled.Īt last year’s Mobile Spree, Adjust’s Product Manager, Paul Singh, sat down with industry experts to discuss the rise of hyper-casual games. These games are designed to be played over several short sessions. Because the game itself is simple, it’s important for hyper-casual games to be aesthetically pleasing and have a satisfying progression model. When a gamer opens a hyper-casual gaming app, it’s important for them to be able to access the game within seconds. Hyper-casual games usually have a single mechanic and a minimalistic interface. Their accessibility and ease of understanding the mechanics mean that they can attract a large audience and generate revenue with a freemium monetization model. While hardcore games will target loyal gamers who will spend large sums on a single game, hyper-casual games appeal to the mass market. Hyper-casual games are also defined by their target audience. When done right, the simplicity of a hyper-casual game makes it extremely engaging and addictive. This type of mobile game is designed to be lightweight with minimal onboarding so that users can instantly tap to play. Hyper-casual games are mobile games that offer instant gameplay and have simple mechanics such as stacking, turning, and falling. This guide will explain everything you need to know about this type of mobile game, including how you can make them, how they can be monetized, and what tools you need to get started. Hyper-casual games have sustained this popularity ever since and now generate between $2 billion and $2.5 billion in annual revenue. The message was clear: hyper-casual games are in-demand and can be extremely successful. Hyper-casual games became an industry buzzword when developer Voodoo saw an exponential increase in downloads, making them the third best performing game developer worldwide in 2017 – only losing out to Google and Facebook.
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